ICT - KS2 - Year 3

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Unit 3A Combining text and graphics

In this unit children learn how to communicate messages by using a combination of graphics and text. They also learn the importance of saving their work. Children will apply what they have learnt in this unit when writing reports; producing multimedia presentations.

Look at some greeting cards. Discuss the design, fonts and pictures
Look at messages and design and produce a card. 

Bauble card
Insert and print
Four fold card
Greeting cards

Type in a number of words, edit features, e.g font, size and colour. Look at each word to reflect its meaning, eg each letter of 'rainbow' done in a different colour.

Using Word Art 1
Using Word Art 2
Grow - using Word Art

Prepare examples of text eg a description of a pyramid. Re-size a graphic search a clip art file or a CD-ROM to locate graphics.

Family tree
Picture poem using clip art
Save and wrap in Word

Discuss how authors use punctuation marks for effect. Type upper case letters.
Ask the children to insert correct punctuation. Ask them to print out their work.

Star punctuation
Drag and drop text
Choosing adjectives

Produce a magazine, which will include pictures and captions, and explain that they will use punctuation and font effects.

Leaflet on your home town
Roman topic
Writing task
Writing task TV

Unit 3B Manipulating sound

In this unit children will explore and develop musical ideas by using ICT and other methods. They will use simple music software, tape recorders and a keyboard to compose, collect and communicate their musical ideas. They will amend and modify their work to explore various musical and sound effects, and use ICT to create, organise and record sounds.
Children will be able to apply what they have learnt in this unit in music.

Create pictures of various instruments
Introduce new sounds and describe them using a musical and expressive vocabulary.
Select and play the musical sounds

Music box
Play music
Playing music
Music on line

Discuss families of instruments, sounds and instruments
Use a tape recorder to listen to your sounds. Sketch an instrument. Make an invitation to listen to instrument families on cassette.

Instruments of the orchestra
Listen to musical instruments
Instruments on line
Musical instruments

Use music software with an icon to represent a musical phrase. Include happy/sad, fast/slow, beginning/middle/end. music. Create a musical sequence, add lyrics.

Creating music
Music Box 2

Create a musical with 'a loop' and percussion parts. Identify the rhythmic pattern , differences between the live and computer-controlled composition.

Peter and the wolf
Carnival of the animals
Music on line
Music composer

Experiment with music software to create melodies. Create a mood in the compositions -with structure , pattern such as AABA. Save their compositions

Music factory
Create a tune
Making music
Instruments of the orchestra

Unit 3C introduction to databases

In this unit children learn to collect and store information involving more than two variables. They will use a database to answer simple questions by sorting and finding the top or bottom and searching in a single field. Children will be introduced to files, records and fields by exploring and comparing computer-based data and paper-based information. They will use a computer database, add to it, carry out simple searches and produce bar charts. Children will apply what they have learnt in this unit when using ICT to handle and present information in geography, science, design and technology, and history.

Use a set of paper-based record cards Explain how the detail is held in fields called records. talk about finding information quickly.

Record cards 1
Record cards 2
Record cards 3

Use the record cards above to explain how to add information.
Give pictures of three new mini-beasts to extract information, add three new record cards to the file.

Ordering activity
Creating a database
Junior viewpoint
Animal database

Have a database of information. Discuss the computer database with the paper-based record cards. Ask questions eg which animals are green? Use search criteria, such as colour field

The lost owls adventure
Minibeast database and questions
Minibeast classification

Produce a database bar charts e.g a bar chart of the numbers of animals. Use the computer database to make bar charts. Create and print a bar chart,

Number machines
Junior viewpoint
Pond explorer

Unit 3D Exploring simulations

In this unit children begin to understand that computer simulations can represent real and imaginary situations. They learn how to explore simulations, explore options and to test their predictions. They evaluate simulations by comparing them with real situations and considering their usefulness. Children will apply what they have learnt when using simulations throughout their work, for example predator/prey simulations in science.

Demonstrate the main features of the simulation, allowing users to study. Use of simulations eg for training pilots, designing buildings, testing products.

Roman adventure
Badger trails
Duckbuilder game

Explore the simulation, recording any decisions Encourage them to think of a variety of actions eg how has it changed etc..

Plant simulator
Lemonade stand
Create a city

Ask the class to evaluate the simulation by answering questions such as, how is the simulation like/not like...; what has been left out; is it realistic; is it helpful; how could it be improved? Children could apply the skills learnt in this unit whenever they explore computer simulations as part of their work in other subjects.

Unit 3E Email

In this unit children learn to use e-mail (electronic mail) to send and receive messages. They learn about communicating over distances and will need to consider and compare different methods of communication. Using e-mail can help children develop their reading and writing skills and develop their knowledge of the wider community. The unit requires collaboration with other schools. Children will apply what they have learnt in this unit when using e-mail, gathering information, developing collaborative projects, and writing for other audience.

Use e-mail to send messages. Show the class how to open the mail box and read the messages.s.

Emailing in school
Send emails
Using email

Print a message. Show them how to send replies which include annotations that explain why they are suggesting changes.

Opening attachments
Address book

Send e-mails. Show how to attach a picture or text file to an e-mail.

Always supervise your child when using email and the internet.

Email detectives
Link to World Class
Link to Global Gateway
Link to EPals