Reviews - Family games (page 3)
We have reviewed a selection of games which have been sent to us. These will help you and your child to have fun - family games are great to enjoy and bring all ages together.
- Reviews - Family games (page 1)
- Reviews - Family games (page 2)
- Reviews - Family games (page 3) - most recent
As part of the Board Game Blogger Club we were sent Colt Express from Asmodee to play and review! In the box you get: 6 train cars, 1 locomotive, 10 terrain elements, loot tokens - 18 purses (worth between $250-$500), 6 jewels (worth $500 each), 2 strongboxes (worth $1000 each), 17 round cards, 1 marshal figure, 13 neutral bullet cards, 6 character sheets, 6 character cards, 36 bullet cards, 60 action cards, 6 bandit figures and an instruction booklet.
Before you can begin playing, you have to assemble the train cars and locomotive, there is a separate instruction sheet included which shows you how to do this. All of the pieces are popped out of a thick cardboard, they are all very detailed on both sides and once slotted together they create lovely, solid pieces that feel sturdy and won't fall apart. The train pieces are designed to stay together, rather than be taken apart and inside the box you can create separate compartments for all of the pieces to live in safely. So there is not an actual 'board' for this game, it is played on the train which is very fun and a certainly makes this game stand out!
Use the locomotive and add one train car for each player; there are different round cards depending on the number of people playing, we played with 4 so we used the green set of cards. Each player also gets a character sheet, a character card, 10 action cards, 6 bullet cards and a bandit figure. Randomly choose a bandit figure, the person who has chosen this one as their character goes first. Place the bandits on the train, starting with the first player and going clockwise, players alternate placing their figures on the train and the adjacent car. Take 1 $250 purse token for each player and then place loot tokens on the floor of each cart (each one is indicated on the floor of the cart). The Marshal figure and a strongbox gets placed in the locomotive and the 13 neutral bullet cards are placed in a pile next to it. Each player chooses a character and corresponding character sheet and places it in front of them as well as a $250 purse which is to be kept face down. Each player gets 6 bullet cards which need to be placed faced down in ascending order (these are used to fire at your opponents to slow them down)!
The aim of the game is to become the richest bandit in the Wild West and this is done by getting more loot than your opponents and by not getting shot! Each game has 5 rounds which is made up of 2 phases - Schemin' and Stealin'. During the Schemin' phase, each player will program their bandits actions by playing an action card and placing it in a pile; it is useful at this point to try and imagine what you want your bandit to do and where you want them to go. Once all the players have taken a turn it is time to put the Schemin' in to action!
All the action cards that have been played are now applied, one by one, in the order in which they were laid. Once this has been done you start another Schemin' phase and then another Stealin' phase until a total of 5 rounds have been played. At the end of these rounds you need to add up all your loot tokens, the Gunslinger prize is awarded to the player who shot the most bullets (they win $1000) and the winner is the person who is the richest!
There are, of course, lots of different rules and exceptions for each of the cards and how they can be played. The instructions detail very well all the circumstances in which cards can be used which we found really helpful as there are quite a lot of variations to get to grips with. The full colour booklet is full of pictures and illustrations which will guide you as you play but do expect your first couple of games to be slightly slow paced as you work out your strategies!
Colt Express is very different to any board game that we have played before and we all loved the non-traditional element of not actually playing the game on a board! The extra touches like the desert landscape and being able to turn the inside of the box in to a handy storage box are really great features. We have played it a few times and once you get the hang of it then it can be a relatively fast paced game and once you get to an expert level there is an 'expert variant' at the back of the instructions that you can try! Overall, a really fun game that you don't have to take too seriously as its unpredictability makes it exciting and fun to play! Colt Express is aimed at ages 10+ and can be played with between 2-6 players and a game takes around 40-50 minutes to play.
As part of the Blogger Board Game Club, we have been sent the Concept game to play and review! In short, the aim of the game is to guess the word that one team has on a card in front of them by looking at the clues to associated icons that they have marked for you.
The box you get the main game board, 4 player aid cards, 5 sets of pawns and cubes, 110 concept cards, tokens, a bowl and the instructions. The deck of concept cards are shuffled and placed face down on the game board. On each card there are three sets of words (easy, hard and challenging) and the game board is covered with icons which will help you to guess the word. One team pick up a card and choose a word for the opposing team(s) to guess, they then use the green pawn to mark the main concept and small cubes to clarify it, further sub concepts can be added if required but it is best to start off with the easy words while everyone gets used to play.
There is to be no verbal communication with the other players aside from 'yes' if a good answer is given or they are on the right track. Correctly guessed words are rewarded with double tokens and single tokens are given to each member of the team whose word was guessed. Once all of the double tokens have been claimed, the game ends and the player or players who have scored the most tokens win the game.
Each icon could have more than one meaning, for example, the icon which shows a plate of food is described as 'food/nutrition/edible'. The player aid cards can be used by the teams as the game is played, and they act as a helpful key to the icon meanings (as there are plenty to remember)!
The green 'question mark' pawn is always used to mark the main concept, the small green cubes can then be used to mark clues. If the green pawn is placed on the 'wildlife/animal' icon and a small green cube is placed on the 'water/liquid/aquatic' icon then a good guess for this word would be 'fish'. If a team was trying to guess 'the Eiffel Tower' they may find the main green pawn on the 'building/construction/city' icon with the small green cube on the 'metal' icon. But this could be many things so a sub concept can be added by using one of the exclamation mark pawns. By putting this pawn on the 'location/country/flag' icon and then placing the small cubes on the blue, white and red icons, the team can guess a country that has those colours in their flag (France) and therefore work out that the word could be a building/construction in France - The Eiffel Tower.
Concept Board Game is suitable for ages 10+ and can be played with between 4-12 people. The idea is quite simple and relatively easy to explain, the player aid cards are a great help and there are lots of visual examples in the instruction leaflet which make play easier to understand rather than having it written out.
Once you have played a few times and you have the same word to guess, you will find it fascinating that other people will 'explain' the word through icons in a completely different way to you as not everyone works things out in the same way! This means that game play will always be new and exciting, even when you have played plenty of times.
Overall, a great game to play with the family, not too long and not too short, it moves quite quickly and a great to play with a range of ages as there are no tactics involved for those who aren't so keen on games that you have to think about too much.
I thought this sounded really easy when we first opened the tin to start playing, oh how I was wrong! Inside the tin you get 110 small cards and some instructions; each card has the same image on both sides, but one side also has the date of its invention on it. To play, each player is dealt 6 cards (dependent on the number of players) all 'date side down', and you do not turn them over! The remaining cards are put in to a pile (date side down) to one side, take one of these cards and put it in to the middle of the table with the date side up as this forms the start of your timeline. Each player takes it in turn to place one of their cards where they think it fits in to the timeline and once it has been 'placed' it can be turned date side up to find out if they were correct. A correct answer means play moves to the next player and an incorrect answer means that you have to draw another card from the pile and you discard the incorrect card.
The aim of the game is to get rid of all of your cards by correctly placing them in the ever growing timeline which becomes trickier and trickier as you can sometimes be just a year out! We are big board game fans and this is one that you can get out when you fancy a quick game and it is easy to explain to those who haven't played before. The game can be played with 2-8 players and is suitable for ages of 8 and over. We played this with our 8 year old and I didn't expect him to know too much but he made some very good guesses based on his knowledge and did very well. Such a simple idea but a really fun game and some of the answers will definitely surprise you! Buy here from:
The Board Game Family by Ellie Dix
It can often seem that individual members of the family are physically all in one place, but individually, they are all playing their own separate electronic/single payer games. This refreshing book aims to redress that balance and as it says 'to brush off the dust' and rediscover the joy of board games payed as a family or group. In The Board Game Family, teacher and educationalist Ellie Dix aims to help fellow parents by inviting them and their families into the unplugged and irresistible world of board games. The benefits of board gaming are far-reaching: playing games develops interpersonal skills, boosts confidence, memory formation and cognitive ability, and refines problem-solving and decision-making skills. With these rewards in mind, Ellie shares a wealth of top tips and stealthy strategies that parents can draw upon to unleash the potential of those dusty game boxes at the back of the cupboard and become teachers of outstanding gamesmanship equipped to navigate the unfolding drama of competition, thwart the common causes of arguments and bind together a happier, more socially cohesive family unit.
We were very kindly sent the Jumbo 4 Connect to review. This garden game is a giant version of the classic game in which you have to place four counters in a row (vertically, horizontally or diagonally) before your opponent does the same.
After taking the pieces out of the box, it is a simple job to just slide the sides into place on the base, and then to add the bottom bar which stops all the counters from falling out. Included in the box is also a bag in which you can store all of the counters when not in use and this is a very handy touch!
The frame of the game is wooden and is hand painted in a lovely deep garden green, the quality of the game is outstanding and being made of wood, rather than plastic, makes it particularly special. The red and yellow counters are thick and durable and the bottom bar has metal clips either side to hold it in place that allow it to quickly and smoothly be released and re-fitted by simply pulling it out and pushing it back in. The Jumbo 4 Connect stands at 75cm tall, which is absolutely perfect for children (and adults) of all ages to play with and it is really sturdy so little ones won't knock it over.
This is a game that you never really tire of playing, it is unpredictable (I did lose to a 2 year old the other day) and with no set up time and barely anything to tidy back up, it means that you can keep coming back to it throughout the day. It is slim for storage or you can take the sides off and store it in the box it came in.
We've got plenty of children's toys for the garden but we've never had any giant games and this one has become the go to game for all ages, including the grown ups. It looks good too, the dark green is certainly more pleasant to look at than the vibrant, multicoloured sandpits and slides that adorn the rest of the garden!
The Jumbo 4 Connect currently retails at £79.99 and you can find it here at The Big Game Hunters website along with lots of other garden toys and games.
The Which Way Game from OJO
This new and exciting strategy game for 4-8 year olds is designed by OJO in collaboration with OKIDO. Coding skills are an important part of the curriculum - and an important part of our everyday lives with the prevelance of electronic devices. Now children from the age of 4+ can learn key coding skills with their family and friends; the game is suitable for 1 to 4 players). Who can help Messy (from CBeebies TV show, Messy Goes to OKIDO) to visit all his friends across the map first? The instructions are easy to follow. Spin the wheel and pick your mission; plan the fastest route through and to your final destination; create your route by placing the magnetic tiles; then scan the path with the 'magic' car to reach all the destinations. Are you the winner? The game is well made and very attractive; it's great fun to play and you can see children's skills develop each time they play the game, as they learn more about how to play as well as possible. The elements of forward planning really encourage children to think about what they are doing and how best to reach the destination.It's great to see a coding game for younger children, as many are aimed at older ones. They will quickly grasp the principles with this simple game, which is easy to play yet has so much learning value.
"OjO is a pioneering educational toy company based in London, UK. We develop fun STEAM-focused activities and games for 2-8 year olds. We have developed a range of Maker Kits and early years learning resources available on our website. Our mission is to promote STEAM education for the next generation of makers and innovators, and help them to prepare for future failure and success!" Find out more here - learnwithojo.com The game can be purchased from late June 2019 from the OJO website.
THE FLOOR IS LAVA: AND 99 MORE GAMES FOR EVERYONE, EVERYWHERE BY IVAN BRETT
Not one game but over 100! Playing games together is a great family activity, making the most of that precious time we have together. This book is packed with unusual and engaging ideas for all manner of games, suitable for a wide age range and situations, quick games and longer games - just take your pick. In The Floor is Lava there are games to start a party, ideas to trigger conversation, story-telling setups and fiendish puzzles, plus physical challenges, activities to soothe a weary brain and plenty more. To whet your appetite, here are a few of the games - Squiggle Challenge; Murder in Paradise; Hardest Game in the World; Reflect Me and King Henry VIII's Banquet. For less than the price of many board games, here are 100 games for home, journeys and holidays. Great fun and full of unusual and interesting ideas.
The River from Days of Wonder
The eye-catching images on the box, with their stunning characters, immediately drew me into the game, making me want to explore the contents. And I wasn't disappointed! This is another excellent strategy game from Days of Wonder, which has players thinking hard throughout. The objective of the game is for you, the mayoral players, to create the very best pioneer settlement by developing land along a river bed in your town. To do this, players must use resources from the area and construct buildings. As you do so, this makes you think about what will create a successful settlement, and the best order to do things in. Unlike many strategy games, the focus is on your own settlement, not on scoroing points off other players - this makes the game particularly good for younger ones, as they can concentrate on their own strategy. The game is a good introduction to strategy games. You need to be on the ball throughout playing, as every decision has an impact on the future success of your settlement. It's worth taking time out before first playing, to ensure everyone is really up to speed with the rules as this will pay off in terms of making sure your strategies are the best possible. Better still, let each player read the rules for themselves, as there are some really useful graphics which help to explain the game fully. The game is well made, with good strong card with colourful illustrations which are very attractive. There are four different types of resources - wood, clay, stone and food and these are represented by tactile wooden pieces. We found the game offers opportunities to discuss the environment and making good use of resources. The game is suitable for 2 to 4 players and there are clearly explained minor differences in the game play, depending on the number of players (this makes the game adapt well to different numbers); recommended age is 8+. We found that every game is different, as players employ varying strategies; as you gain experience, the game gets better. Average game play is 30 to 45 minutes, and we found it quicker after a couple of games had been enjoyed. A great family game and a good starting point to introduce children to the fun of strategy games. Satisfying, well made pieces with excellent graphics add to the pleasure. A good addition to the games cupboard!
Blue Orange Planet Board Game
This strategy board game is all about developing diverse habitats for animals to populate around the world. The game is suitable for 2 to 4 players, age 8+. The objective of Planet is to extend your habitats so that you provide for as diverse a range of animal life as possible. Mountain ranges, deserts, forests, oceans and glaciers - all these are ready to be populated with animals. We found the game easy to understand with straightforward rules that didn't take long to assimilate. I like the fact that the rules for each language (eight in all) are separate - no frustrating trawling through loads of irrelevant material. The game includes four planet cores, 50 continent tiles, 45 animal cards, five objective cards and a first player token. To start, each player receives a Planet core without anything on it; in turn, players chose a tile with mountain/ice/forest/desert on it and place it on their Planet; gradually your world begins to take form. The pieces are magnetised and attach to the planet securely - it's a nice touch which gives the game a different feel. The five-sided pieces are attractively designed and colourful - a pleasure to play with. Once the third round has been played, it's time to start welcoming the animals onto your planet The age range is just right - children enjoy the theme We really liked the concept, so much in tune with current ecological concerns and a brilliant way to help us all, and especially younger ones, think about the environment. An attractive and well-designed game which is fun to play - each game takes around 30 minutes. It's a game that makes you think about the natural world and develops strategic thinking skills'; the variations add to the play value too.
This is a highly addictive party game where teammates try to transmit secret codes without letting the opposing team intercept them. It's pacy and fast-moving, with all the players involved all the time which makes it great fun and a good ice-breaker - no time to be shy! The components of the game use anaglyph effects to scramble the codes; words are decoded by sliding the cards into the screen. The game is suitable for 3-8 players, ages 12 and up. The average playing time is around 30-minute... but, like us, you'll probably get hooked very quickly and want to keep on playing to refine your skills. The skill lies in giving clues to your teammates that they will understand, but vague enough to ensure sure your opponents don't get the message, so the better teammates know each other, the better your team will be at the game. This is one where our twins were definitely at a huge advantage! We found it more fun with more players, and it's definitely a stimulating game that really gets you thinking. Concentration skills will be enhanced, as you can't afford to switch off. It's simple to understand and quick to get going, so no frustrating wait while everyone gets to grips with the rules. A really enjoyable game, that gets you thinking, and which works well for the whole family. This will be one of our go-to games.
Build your very own paradise with this beautifully illustrated game that will transport you into another world. In this game which is suitable for age 8+, players have the opportunity to be the Chief of their own tribe. They will lead their people on an expedition to claim and then settle the different islands of a recently discovered archipelago. It really is a Paradise and there's a beautiful lagoon hidden somewhere between the islands. It's a game of strategy which means that younger players might be a slight disadvantage against older ones, so we found it worked well to start off playing as pairs until they got the hang of it; as the game is for 2 to 4 players, that's not a problem. Strategically direct your people and build your settlements so you can collect as many resources as possible and become the most renowned tribe on the archipelago. Players need to think ahead and try to out-guess and pre-empt their opponents' moves, so you need to concentrate. With a game time of between 30 and 45 minutes, that's not too hard to manage. The aim is to gain the most points by collecting resources and settling on the islands. the player with the most points at the end of the two phases wins the game. We found the game simple to learn and having two phases means you can play the first phase, then have a breather to review the rules for phase 2 - great for the first game or two. It's a tile-placing game and players can enter the board from any water space; then tokens are placed next to current ones or in a.water area. Huts can be 'built' too. Scores are calculated at the end of this phase. Then, for phase 2, all tokens are removed from the board, except for the huts. Placing rules are slightly different and the round concludes like the first. We like the two phase format as you could do poorly in one phase and then pick up. It also brings a pleasing variety to the game. It's a beautifully made game, a real pleasure to play and great fun with plenty of strategic thinking needed.
Dr Eureka Game from Blue Orange
The objective of this fast-moving game is to mix the molecules and master the formula in eccentric Dr Eureka's lab; how fast can you transfer the molecules between the tubes to become an ace scientist? The rules are simple, so none of that annoying hanging around while everyone tries to assimilate a complex set of rules - you can get stuck into the game really quickly. Basically, players flip over cards and then have to match the pattern shown. Be careful - you mustn't touch the balls with your hands! The winner is the first to match the challenge card combination in this pacy fun game that will provide the whole family with hours of entertainment.With 54 different challenges to complete there is plenty of opportunity for different game play every time, keeping interest levels high. The game is ideal for two to four players, age 6+. It's one of those games where age doesn't seem to confer any real benefit, meaning everyone plays on equal terms, which is great. It promotes logical thinking, manual dexterity (you need a steady hand) and quick reactions as well as being a super ice-breaker to get all ages having a good time together. Bound to be a games cupboard favourite!
7 Wonders from Asmodee
In 7 Wonders each player is a leader of one of the 7 great cities of the Ancient World The game is for 3 to 7 players - and the more people you can get to play the game, the better we found it. This strategy game has lots of elements to keep interest high - gather resources, develop commercial routes and affirm your military supremacy. Interestingly, 7 Wonders is played in three ages. The slight downside of this is that the rules are really lengthy, with a large-format 12 page booklet explaining them all, but don't be too daunted, because the game overview is much shorter and gets you going. Each player chooses a civilization to control and at the start of every age receives seven cards from a particular deck... I won't go into more detail here as it all becomes much more clear once the board and pieces are in front of you. It's a super quality game with beautiful artwork to engage the players. It takes a while to get it all ready as the pieces need to be pressed out, so you may want to get it all ready before introducing the players to the game. With fourteen different wonders and lots of strategic options, 7 Wonders is a simple and addictive game the whole family can enjoy. With a game time of around 30 minutes, you can raise your civilization to the mightiest heights, and build the greatest wonders of the world We liked the fact that you really need to plan ahead, giving you real control over the outcome rather then depending on chance (although there are elements of chance too); the more you play, the better you will get at this. The great thing is that it's a game you can play over and over again, as the strategy and outcomes will vary every time - you definitely won't get bored! It's a great way to generate an interest in ancient civilisations too, as it really raises knowledge and appreciation.
Smart Games Sleeping Beauty Deluxe
Smart Games are one of my favourite companies! They produce a fabulous range of games for all ages; games that really test thinking and logic skills in a fun and unusual way. And even quite young children can enjoy them - this game is suitable for children age 3 -7 and it really is a game that grows with your child as they will go back to it over the years as their skills grow. Right from opening the box, you know this is a quality product - the playing pieces are found in a separate smaller box and the maze itself is strong bright plastic adorned with flowers. All 60 games - starter, junior, expert and master - are shown in the puzzle book which also includes the solutions. There's also a colourful wordless hardback picture book, which is a great way to encourage children's storytelling skills. The aim of the single-player game is to rescue Sleeping Beauty by navigating your way through the maze to the castle... or play as the dragon for a different challenge, and prevent the knight from reaching the castle! The four maze pieces are placed on the board according to the puzzle book and then the idea is to solve the puzzle by finding the shortest pathway through the maze. Includes 60 multi-level challenges (with and without the dragon) and an enchanting picture storybook. Challenges without the dragon are suitable for children 3+, and with the dragon are suitable for children 5+. This engrossing game will help stimulate many key learning skills, including spatial awareness, hand-eye coordination, problem solving and planning. It's a lovely way to link a favourite fairy tale with an enjoyable learning game, beautifully produced and guaranteed to give hours of enjoyment.
Smart Games IQ Stars
Oh, this is so pretty! Sets of brightly coloured stars have to be placed in position on the slotted plastic tray - and it all comes in a neat clip-shut plastic box, making it perfect for journeys and days out. Can you fit all the stars in the grid and face ever-increasing challenges as you work through the 120 games in the puzzle booklet? Reach for the stars and solve the 120 multi-level challenges, from - starter, junior, master, expert and wizard; the different levels make the game suitable for 6 year olds to adults so there's fun for all the family. The game helps stimulate concentration, problem solving and logical thinking skills - and the answers are included if you get desperate! It's great fun to do and the progressive nature of the game makes it really satisfying as you move up the levels.
Smart Games Cube Puzzler Go
Another stimulating game from the ingenious people at Smart Games. And it's another one that's perfect for families on the go, with all the pieces neatly stacking into the cleverly designed portable case that expands to create the game board. Recommended for 8+ to adult, the challenge is to build a cube from the seven brightly coloured puzzle pieces. This is an eye-catching puzzle game that will test and extends spatial awareness, hand-eye coordination, problem solving, and planning skills. With 80 multi-level challenges - starter, expert, master and wizard, there really is plenty for all ages. Every challenge is set out in the enclosed instruction book and solutions are included if you really get stuck. Another beautifully made game that will give hours of pleasure - leave it out on the coffee table and you can pretty well guarantee that people will pick it up and have a go!
Ravensburger Peppa Pig Muddy Puddles Game
We all know that Peppa Pig loves jumping in muddy puddles! The objective of this fun game is to help George avoid the muddy puddles and reach Peppa, who is waiting at the top of the hill. Who will be the first to reach Peppa Pig? Each player has three characters and it's up to you whether you start one or more on the journey uphill. All Peppa's friends are here to help and they can boost you one, two or even three puddles ahead... but look out for the deep puddles! When you pick up a Peppa card, you must turn Peppa - if you fall through a puddle you have to start again. The box includes a green hill with Peppa Pig, 12 playing pieces, and 24 colourful action cards. This game is suitable for 2-4, ages 4 years and up. The playing time is 15-20 minutes, and the game is simple enough for children to play one their own once the rules have been explained. Young children love the way the anticipation builds - will they fall into a puddle and have to start all over again? A super game for all young Peppa Pig fans, easy to play and lots of fun.
Jumbo Zippy Racers Game
Snail racing? Sounds like a contradiction in terms, but this lively game might just make you change your mind about the speed of snails! The really unusual thing about this game is that the playing course can become your whole house - a great way to get moving around when the weather keeps you stuck indoors. The game is suitable for two to three players, and there are three generously sized brightly coloured snails as the playing pieces, which can move in all directions. Each snail has its own colour and number, and can get just as long as the tape measure which forms an integral part of each. There are three ways to play - beginners, classic and racing. Beginners is suitable for children of 4+, and the variations mean the game will be popular for many years. The first snail to collect all their appropriately coloured petals wins the game. Each player throws the dice; counting with the smart tape measure in its shell, the snail is moved from one flower to the next. If you turn a petal over and get a rain cloud, you get to throw again. If you get a four-leaf clover, you go to a flower of your choice. If you get the moon, you skip a turn and if it’s the sun you have to go back to the start line. So there are lots of fun options that add excitement and anticipation to the game. The pack includes 3 Zippy racers (the snails), a starting circle, 18 coloured petals and a rolling dice. A fun and unusual game.
#hashtag the game from Jumbo Games
This is a game that's really in tune with today's social media generation! Find out if you are a megastar, celebrity, influencer, popular or a loser as you try to get the largest number of followers by choosing the hashtags with the most posts within the 10 rounds of the game. You can play as individuals or as a team. When the rounds are over, each person/team adds up the followers on its ranking cards and the winner is the one with most followers. To start the team game the players are divided into two teams. The image annd hashtag cards are shuffled together and put in a pile, face down; the hashtag marker goes into the ‘round 1’ slot. In an unusual twist, the team with the players who have the most Instagram followers starts. In each round, a card is taken from the Hashtag Card deck and everyone has to think what could be the highest scoring hashtag - we found it can be surprisingly difficult to think of something appropriate; it's revealing to see the different ways in which people think! The winning hashtag (you do need an internet connection and ideally an Instagram account, although there are ways around this with a little ingenuity) will get the score token relevant to its Instagram post ranking. The round marker is moved forward and the game goes on. The game includes 200 hashtag cards, 30 score tokens, 2 whiteboards, 2 markers with eraser, 1 game board with a spinner, 1 round marking tracker and a 1 minute hourglass. A fun, fast-moving and thought-provoking game for players of 10+, perfect for our modern world.
Inside the box, you will find 100 brightly coloured cards, 42 tokens, a tilting deck, 3 base cards and those all-important rules (in 4 languages). The aim of the game is to encourage players to step into the world of stories and to use their imaginations to make up stories, invent characters and devise plots - it's a great way to encourage creative thinking skills and also to give children confidence in speaking and telling their stories to others. Draw two cards and start a new story, while the others guess which card you are going to choose by placing a key token in the tilting Story Chest. The winner is the one who made the most correct guesses. Each card can take the story into all sorts of different directions. There are fantastical beasts, fairy tale characters, strange forms of transport, animals galore and much more, all designed to stimulate the imagination. The game is suitable for 2 to 7 players, age 7+. As players increase in confidence - and their story-telling skills develop - more cards can be used to make the stories longer and more complex. A fun game which enhances a key skill; a skill children need but which does not always come readily. It works well for all ages - children's imaginations can be more vivid than those of adults! Buy from 365 Games.